Based in Zurich, Switzerland
15 September, 2019
SHAVE is a mobile game about shaving objects. – It explores the potential of translating human experiences in playable systems in order to reveal the underlying structure of our perceived world and create a humorous and striking experience.
When we talk about video games we tend to stereotype them as just something fun and entertaining. We think of trivial stories and generic content. The characters, the world, the challenges do not represent anything of our daily life. That‘s why a lot of people are not even interested in video games. SHAVE explores the conventions around the topics «shaving» and «hair» and translates them in a playable system.
- Unconventional and meaningful Topic – SHAVE is using a social convention as main topic. The topic «hair» is pretty unusual for a game and anybody can relate to it. And even «nongamers» get curious what it might be.
- New Game Mechanics and uncommon controls – There is no such thing as a simulator where shaving hair of 3D-objects is the main topic yet. And there are many gameplay new mechanics to explore. For example: How to reward or punish a player in this setting. And why is it satisfiying to remove the hair of the objects? There is a sweet spot between disgust and satisfaction we try to explore with our game. Shaving objects via touch input feels kind of satisfying and relaxing.
- Exploration and Suprises – The core motivation of the game is the exploration of interaction and the suprise of unexpected objects and or mechanics.
Gameplay Video Vimeo
Logo & Icon
There are currently no logos or icons available for Game Name. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Zurich University of the Arts: Young Talent Award 2018" Zurich University of the Arts, 2018
Request Press Copy
We are afraid this developer has not upgraded their presskit() to use distribute(). For security purposes, this form has been disabled.
About Sonja Böckler
Hi, my name is Sonja Böckler and I am a designer. My skillset includes Game Design, Interaction Design, Illustration and Animation.
More information on Sonja Böckler, our logo & relevant media are available here.
Game Name Credits
Project Lead, Game Designer, Programmer, Visual Artist
Composer, Sound Designer